It’s a file for keeping your home folder clean, written in python 3 and tkinter. Should work on every distribution of Linux.
Was a major bitch too, figuring out that I had to change directories over to my home directory. After that, it all went fairly smooth. The only thing I had to figure out then was the logic of making it work on everyone’s system. Was a lot of fun.
Never realized how much of programming was reading. Right now, I’m spending 90% of my time reading, 10% coding. Sure as shit hope that improves.
I can speak conclusively when it comes to Andromeda, the [DLC] plans were never in place the way that they are for Anthem.
Read more: https://www.tweaktown.com/news/63104/bioware-set-up-mass-effect-andromeda-dlc/index.html
When I first started learning about Python, I ran across this program and in my eagerness to learn, I didn’t pay much attention to it. I’m not sure if the instructors told me how deceptively simple it was, but it was when I was first learning about for loops. It looks a little something like this.
What it’s supposed to do is go through the numbers one through ten and find all the even and odd numbers. However, if you’re a dipshit like me, you probably wrote the code somewhat like this.
Who needs all those fancy f’s and squiggly brackets anyway, right? That is until you got something like this.
Let’s go back and take a look at why that won’t work, first of all.
You probably entered just before this something like…
mylist = [ ‘1’, ‘2’, ‘3’, ‘4’ ….. etc]
mylist = [ 1, 2, 3, 4, …. etc ]
Both of those will not work with the code written above. I know that it caused me to tear my hair out in confusion. In the if num % 2 == 0: line, it’s expecting an integer. If you put in the variable mylist = [‘1’, ‘2’, ‘3’, ‘4’… etc ] you’re putting in strings. You might as well ask it to divide an apple by an orange, and seeing if its remainder is a house. It just doesn’t make sense.
Or, alternatively, if you put in the variable mylist = [ 1, 2, 3, 4, … etc], the print(‘Odd number’ + num) is expecting a string, not an integer.
So, then, let’s take a look at how we fix this mess.
Well, for the first thing, it’s going to be all in the variable that you declared. So let’s go with mylist = [‘1’, ‘2’, ‘3’, ‘4’… etc ] first.
Now, the first thing you can probably see is that I’ve added int to if int(num) % 2 == 0: This is because it will try and treat everything inside of the parenthesis as an integer. Also note that in the line print(‘Odd number’ + num), you don’t have to do anything because it already is a string. Remember what you declared your variables as. (mylist = [‘1’, ‘2’, ‘3’, ‘4’… etc ])
Alternatively if you declared your varibles as mylist = [ 1, 2, 3, 4, etc … ] your code would have to look something like this.
Here we have if num % 2 == 0:, because it already is and integer. Here, what we have to do is change it over in the print statements. If you’ll note the str(num) in both of the print statements.
This can work with tuples, too. Mess around with it and try it out. Just remember what you declared your variables as.
I dunno if this helps any of you, but I sure as hell know that it helped me.
Wait a minute, before you for the reply button, lemme explain. I’m not against microtransactions in mobile gaming. In PC gaming, oh yeah, I’m right there with ya. Bring out the pitchforks and the hay and lighters.
But in mobile, it’s quite a different story. Why? Well, let’s back up a bit and take the entire world as a stage.
In Asia, mobile markets are HUGE. I once heard a report that most people in China don’t even own a PC or a laptop, preferring to use their smartphone for everything.
And many Asians are fine with P2W mechanics in their games.
So, why bother? EA, UbiSoft, and Bethesda already have their cash cow, called Asia. It’s not a matter of if, nor when. It’s already taken ahold.
But I’ll be damned if I’m gonna stand by and let them ruin my games with that bullshit.
So, over at Larian Studios, you’ll find something extremely similar to this.
Some people say it’s Baldur’s Gate III. I was kind’a hoping for Divinity Original Sin III, but I’m willing to take whatever they’ve got in the pipe. Larian Studios hasn’t reignited my passion for RPG gaming. That honor would have to go to Mass Effect. But ever since Mass Effect : Andromeda and with their rolling failure Anthem, BioWare is no longer king of the RPG space.
Whatever it is, I’ll be waiting with baited breath. The last time a Baldur’s Gate game came out, I was, I believe, more into FPS games. Well, times, and more importantly my reaction times, have changed and slowed.
Add to this, that Larian studios is also Linux gaming friendly.
It’ll be interesting, that’s for sure.
In the past, I’ve discussed microtransactions and my feelings on them. Well, you may have noticed that I was only targeting the big publishers. This was for a reason. Only big publishers wanna make a fast and easy buck.
Let’s just get some terminology straight, at least from my point of view. An “A” development studio is not quite ready for prime time. I’m speaking about DontNod, Volition, Spiders, & HareBrained. I realize that some of you are thinking of independent studios, but that’s not really the case. The truly independent studios are one man studios, like ConcernedApe (Stardew Valley) or Tynan Sylvester(RimWorld).
A AAA development studio is one where you have hundreds of people working together on one game. These include such studios as Bethesda, BioWare, UbiSoft, WB Games.
AAA games are extremely polished. In fact, they’re so well polished, that it wipes away any sense of the heart and soul that were ever put into the game. There’s no blood, sweat, or tears coming off of the game. It begins to wear on you. Or at least it did me.
Single A studios have that in spades though. Life Is Strange, Saints Row 3 (and Four), The Technomancer, BattleTech. All of them are dripping with blood, sweat, and tears. And I love it. I love playing each one of these. (Except for The Technomancer. Get on a linux port!) Each of them for very different reasons.
I’d compare it to chocolate, or take whatever sweets you can imagine. The AAA games are the sweets. They lack any real substance, or calories. The A games are the real meat and potatoes.
Now, I’m not telling you that I will not be buying any AAA games in the future. But the money has stopped flowing out of my hands to these big studios for these games, simply because they lack the grittiness of working on games. They are, simply put, too polished.
They are the New York shyster who will take your money and run.
The Technomancer was a generally not well received game. Make no mistake about it, I loved the story. The characters were well developed, although a tad hackneyed. I like that you could romance somebody. I really liked the ending.
But it was not well received. Why? Well, for a variety of reasons. Number one reason for most people, it was a challenging game. Most gamers these days have gone soft. I’m not trying to throw shade at anyone, I’m simply stating facts. The average age of a gamer has gone up from 8-12, up to about 30-35. With work, a significant other, stuff to do around the house, I get it. I do. You probably don’t want to spend that much effort into a game, especially one as long as Technomancer. Other reasons include, the hackneyed story (and yes, I agree there was some hackiness there), bugs, how difficult it was, etc.
Now, for a bit a segue here. Most game companies, like EA, UbiSoft, Bethesda have put microtransactions into their games. Why? Well, let me back up first and go into mobile gaming.
Mobile gaming is the elephant in the room right now. It has a commanding lead over both the PC and the console market. And I believe even if you combine the PC and console market, it would still lead them.
So why aren’t EA, UbiSoft, and Bethesda making mobile games? Because in order to do that they would have to compete with the tons of crap already on the market. I don’t have any solid figures on this, but I’m willing to bet you if you put out a hundred games, 95% would fail after a month. So it’s a really big payoff, for a really big risk that you’re taking.
Who wants to compete in that? Where you only have a 5% chance of making it? Certainly not me, certainly not the developers. No, they want captive eyeballs. That’s where you, the PC gamer comes in. And I suppose the console gamers as well, but from what I’ve seen of them, they’re willing to accept anything thrown at them.
The average PC gamer has, on the whole, a much longer attention span than the average mobile gamer. You’re most likely the same people. People who play games on their PC are more than likely gonna be the ones who play games on their phones. This isn’t a knock. Again, simply stating facts. We’re gamers, it’s in our blood.
Developers want to bring the “fun and excitement” of mobile gaming to the PC and console market. Note the quotes. When I think of the mobile market my heart just drops. I have three games on my mobile phone right now. 8 ball pool, chess, and a word game.
Developers also want to cram together the PC gamer market, the console market, and the entirety of the mobile gaming market into one big conglomeration of this thing we’re calling gamers. Well, sorry chief, it doesn’t work that way. You’ve got people that have played Candy Crush for 994 hours calling themselves a gamer, and have never picked up anything else. You’ve also got people who have played maybe a half an hour of Scrabble With Friends (and never picked up anything else) calling themselves a gamer.
Here’s the rub though, based upon what it means to be a gamer, both would be right.
So, we’re being punished for having longer attention spans by devs who don’t wanna compete.
Let me repeat that. You, as a PC gamer, are being punished for having a longer attention span than mobile gamers, by developers who don’t want to compete.
Mobile games are simple, hell, they have to be. Yeah, sure… I’ll spend $2 for another 5 lives, because my train stop is another four miles. And god forbid, this guy right next to me stinks and I really don’t wanna think about where he’s been the previous night. This $2 is my salvation from having to think about all that. I would offer him $10 to get off the train, but I don’t wanna offend him by telling him that he stinks.
Here’s my thing though… I’m not against microtransactions. I’m against microtransactions in PC (and console) games. There is a distinct difference between someone who has played Candy Crush for 994 hours and me. I laugh at those numbers, and I don’t even play games that much anymore.
I’m looking at you EA, UbiSoft, Bethesda, anybody else that puts microtransactions in your PC and console games : If you wanna make mobile games, make mobile games. Put all of your microtransactions there.
Just remember why you got into the business in the first place. To provide a challenge that only a select few can beat, just like The Technomancer. They put their heart and soul into the game.